Lily will hide in a bush until the way to the next bush on the path to the exit is clear. The game is essentially one long escort mission in which you must get Lily from one end of a level to the other without being seen. A couple of throwaway lines of dialogue could probably address this inconsistency in the storytelling, but the half-baked nature of the narrative is sadly indicative of Shadwen as a whole. Worse still, Shadwen's entire reason for bringing Lily along for the ride is rendered moot almost immediately when she leaves the girl hiding in a bush to go off and take care of guards patrolling the area. Unfortunately, the story is barely developed beyond the initially interesting premise, and the majority of the narrative is revealed via a few lines of dialogue over the top of loading screens between each mission. Finding a happy medium, Shadwen demands that Lily remain with her until she completes her mission, and the unlikely duo set off on their journey to commit regicide. The assassin can't risk Lily telling the authorities that there's a murderous rebel loose in the city, but she also doesn't want to just bump the kid off to ensure her silence. The girl is named Lily, and she's saved from a guard that's interrogating her for stealing apples by the assassin-with-a-heart-of-gold, Shadwen. As the monarch's crown falls to the ground, we see the face of a young girl travelling with the killer, and the game flashes back to an earlier point in the evening. Shadwen is a third-person stealth-action game that begins with the implied murder of a king at the hands of a skilled female assassin.
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