![]() ![]() In this guide, you can find descriptions of individual locations, hints on the order in which actions are to be taken and on how to obtain Steam achievements. ![]() This production is a classical point & click adventure game that requires the player to solve various types of puzzles and to follow instructions of the main character and of NPCs. The Gnome will climb it and change the planet’s trajectory, saving both his home and this asteroid from destruction.This unofficial guide is a complete walkthrough for Samorost 3, the third installment of the adventure series of the Czech-based studio Amanita Design. Click on the button labeled with the icon of a ladder: a ladder will pop up near the Gnome Click 2 times on the button labeled “+”: this will make the Q-meter reach a value of 50° Turn the light on by clicking on the red dot on the right The Gnome is in a pitch dark room, with just one red light. Click on the now opened door and the Gnome will walk to the next level. Click on the control panel next to the door and enter the pattern as in the attached image and the metal door will open Wait until an ant passes near the anteater, and while the anteater is busy eating the ant click on the stairs to sneak under him Click on the lever/barrier on the tree that prevents the ants from heading towards the anteater ![]() ![]() Click on the nail-like button to open the elevator’s door, and then click again on the opened door to make the Gnome go out, bouncing on the shrooms The elevator swings down in the underwood, hanging above some mushrooms. It seems that the sleeping owl appreciates this melody, and is now awake and perky: click on the owl 3 times as he jumps on the branch, until finally the elevator is freed and falls to the next level. Click 2 times on the red button on the squirrel’s gramophone, so that he switches to an upbeat music Click on the squirrel: he will now remove his fingers from his ears Once he ate them all, there is no more noise Click on all the 4 worms that infest the tree so that the woodpecker can come out from his nest and eat them. Click on the hole in the tree to take a look inside the squirrel’s lair: he’s pissed by the noise of the worms The elevator gets stuck on a branch in the middle of the descent. Click on the little nail-like button on the elevator, and then click on the Gnome to make him enter the elevator and descend to the next level. Now that the contraption is powered up, click on the button on the wall to lift the elevator It was in fact a man with a lightbulb as head, and he will use a ladder to climb up and place his head in the outlet Click on the smaller hole near the top of the mountain, and some bees will come out lured by the flowers Ī lightbulb will peep from that same hole: Click it. Click on the large hole on the left, and a rocky tube will come out and reach the bird-shaped rock and make it covered with plants and flowers It will gradually move to the left (if you accidentally click more than 4 times, the rock will gradually go back to its original position: just do it again) Click 4 times on the valve on the bird-shaped rock on the right. The vulture drops the Gnome on a rocky mountain with strange shapes. Click on the fishbone in order to make the vulture fly away with it and the Gnome scrounge him a ride to the next level. A vulture will fly to the fishbone and peck it. After you clicked all six lizards, the fisherman will throw a fishbone out of his door The scent of the fish lures a bunch of lizards towards the fisherman’s hut: be careful and click on them while they climb up the cliff to make them fall back. Click on the fishing float at the bottom left of the screen: the fisherman will come out of his hut and catch a fish You can click on the sheeps and enjoy their smooth voice or make them trip into the abyss (don’t worry, every damaged sheep will be replaced). The Gnome falls on an abandoned house near a cliff. Level 2 – Fisherman – Samorost 1 – Walkthrough While he’s away, click on the Gnome to launch him into the next level. Click on the farmer that blocks the slide to make him move away. ![]()
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